Ok so this one is a bit silly, but it has practical implications.
In Inventor these days, there are so many ways of sticking one bit to another bit. Constraints, Joints, the “Assemble” command, iMates, or even no constraints at all in certain skeletal modelling workflows. So which is the most efficient!? Like anything, there is no cut and dried answer to that question, that would apply to all cases. It’s a matter of horses for courses.
Just for fun, I thought I’d put a few of these methods to the test in a somewhat controlled environment. I decided to eliminate some variables by keeping the test to one type of connection, a simple pin in a hole, multiplied a few times.
The “horses” are:
- #1 – “New-fangled Assemble” Place and “assemble” one by one. Thanks to Scott Moyse for entering this horse in the race.
- #2 – “Drag-Connect” Place all then drag-connect.
- #3 – “Trusty Old Constraint” Place all then manually constrain.
- #4 – “G’day iMate” Named iMates for automatic connection on placement. Thanks to Peter Crawley for entering this horse in the race.
- #5 = “All the iMates” Right-click and select “Place at all Matching iMates.” Another entry courtesy of Peter Crawley, but it was disqualified from the race for alleged doping after finishing in only 2 seconds.
I thought I’d introduce them first, one by one…
And now…. without further ado, place your bets, and let’s go racing!
Did you make any money?
Feature image credit: – Gary J. Wood